Saturday, July 30, 2016

07/30/2016: No title

My last few posts have been admittedly lazy, with my decidedly lackadaisical approach to posting on this blog recently. I'm really lazy.

So with that in mind, I've decided to rectum this problem. A brand new post! For all you bots and non bots to view! Keep in mind, my brain has been a tad addled.

Even now, I can't recall the last week all too well. Tomorrow, I actually plan to get some German food with a.. great friend of mine. Admittedly, his personality is one of the reasons I'm slowly going insane. It has been nagging at me in the corner of my mind, the way he tries to sound intellectual by using vocabulary outside of his comprehension to sound like a pompous aristocrat poo head.


Like yours truly.


Please stop 'pulling' your movie opinions from Rotten Tomato. I do not care to hear what they say in 'your' voice. I've already pulled up 'your' opinion at least once or twice. Lmao GG

Speaking of, my thoughts have definitely been on a darker side. I mean that with the least amount of edge possible. That's about as possible as my negative thoughts taking a positive turn. Holy shit, I could not be edgier right now if I literally cut myself from my existential angst.



ANYWHO

I watched Lights Out.

It's definitely a runner for the 'Disappointment of the Year 2016', up there with 'Day of Infamy' and the new Independence Day movie.


I even dragged my pompous movie going from to see it. Was it worth? It was okay.


The hugest downfall of the movie were critic reviews. I read one out of curiosity, and I usually go into a movie blind. I wanted to change that just once, just to see if my opinion would be affected in any way afterwards. The experience was practically ruined for me. Never again.


What stood out the most when I read the review was the theme of the movie. Here, let me spoil it for you, too.

Depression. Not just any kind of depression, but chronic depression.

Critics, right? I honestly did not think too much of it. The critics I've read tend to pound on very good points, but other times they also drive ones so benign right into the ground. It happens, everyone will have a different perspective on things.

However, this particular critique on the movie nails the biggest problem on the head.

What bothered me the most about Lights Out was not the theme itself, but the fact that the movie kept reminding you that the theme was so. Blatant, contrived to the point of it being obnoxious.

"Ghost, why are you haunting that girl?"
"To make her feeeeeeeellllll baaadddd"
"Ghost, why did you hit her??"
"Because she was feeelllinnngn betterrrrr ooooOooOooOoo"

This happens every five minutes.

The ghost appeared after the death of both the husbands of the wife who is haunted, child as well. The ghost haunts the child turned adult many years into the future after confronting her mother after so many so years. The ghost haunts the girl at the asylum, making her feel bad at every turn by hurting her. The ghost tells the haunted woman her thoughts and how the woman is a terrible person.

And finally, the finale.

Mind you, the movie is so blatant on the theme thus. How will we solve this dilemma called chronic ghost depression?

Fucking kill yourself.

What an answer. To save the girl from her own shadows, she points the gun to her head and offs herself. WHAT A FUCKING ANSWER.

Movies. No doubt they will always be fictitious no matter how close to reality they seem. However, they will always contain a dose of human element to bring an audience that much closer, relating and sharing an experience that could almost be called real.

HOWEVER, DO NOT TELL A POSSIBLE AUDIENCE AFFLICTED WITH DEPRESSION TO KILL THEMSELVES.

WHAT A FUCKING JOKE

IM DONE














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Wednesday, July 20, 2016

07/20/2016: Ad Revenue Conspiracy

There has been a spike in activity on some of my posts.

All of it coming from one source. Weird, right?

Take into account that no one actually reads blogs anymore and that no one actually cares.

Consider that.

Now take into account the weird amount of views I get at random. It's as if someone anticipated me opting for ad sense, and is accounting for that. The more hits my page gets, had I opted for that, the more money someone makes.

Interesting.

I'll be posting actually later this week, but with some actual content. Actually, possibly later today.

Tuesday, July 12, 2016

07/12/2016: It's time to mix drinks and change lives.

"Welcome to Valhalla" are the first words you hear when walking in. You see a bar. A few patrons scattered about in booths, and the bartenders are making banter with a few of the guests. The smell of dog piss lurks the air and jazz permeates the room.

You are now in the comfy world of VA-11 Hall-A.
dokidoki bartender action

Play as comfy
The game advertises itself as a cyberpunk bartending game. However, in terms of actual gameplay and mechanics, the 'game' part comes off as very light. The interactions come from the drinks you serve to your patrons. Mentioned patrons you should, as well as want, to get to know very soon in the next 14 hours of game to optimize the drinks you serve to them. This combination combined with great world building makes this my favorite game of 2016.

Read the comfy
As mentioned before, the game part is very light. The game is in pseudo visual novel format, and the decisions aren't as direct as a question with four answers. Instead, you treat your patrons. Treat them right, as in serve them the right drinks at the right time, and you'll be rewarded to entertaining dialogue and great banter. The world is built around what you read, and catching all the juicy bits of dialogue is worth the 2nd or 3rd play through. I mean this. The level of world building is top notch. I've never been this invested in a world I haven't even seen nor interacted with, yet I wish I was there to see the horde of shiba inu in business suits ordering drinks and making a mess of the bar. I'm not making that up, it happened. In the game. I'm way too invested in this. With everything going on around the bar, the experience becomes that much more personal with the patrons and yourself. I've grown fond of all the characters so far; except for the ginger shit head I hate him he sucks. The writing does a great job of making you care, much kudos to the writer once again. I've already tweeted my thanks to these guys, but I'll mention it here again. I am impressed. There was a time I was even genuinely worried about a character because of the events transpiring in game. Not knowing the whereabouts or even if you're going to see a certain character again was very stressful for me. Bravo.

Hear the comfy
unf 
The soundtrack is controlled through an in game jukebox, which I thought was very clever. It made sense within the context of the game, and allowed me to choose whatever tracks I wanted. The only problem with it is the 5 second buffer to load the preview for a song. I hated that, but I suppose it was needed somehow. Despite what some say, the music does change to the situation. This happens mostly outside of work whenever the mood changes. Lots of electro beats and whatnot, it is the future after all.

Buy the comfy
tl;dr
For 15$, you get the comfiest game to ever exist. If you aren't into a game because of it's anime aesthetic, then that sucks for you enjoy your stuffy uncomfortable hell.
If you like waifu pandering visual novels with great storytelling and a clever setting that is clearly worth more than 15$, I definitely recommend this. You won't regret reading this ever.
As of now, this is my favorite game of 2016.

the waifu pandering

Tuesday, July 5, 2016

07/5/2016: Something Ends, Something Begins

Circumstances are complicated, but I'll explain it next week.

Sorry guys, I'm a tad busy. This post will and is going to suck.