It's time once again to go about my crippling home stuck tendencies! Follow me!
I'm making a game. I'm not supposed to show it, but here's a saucy first look!
exclusive pre alpha footage |
I don't have a kickstarter, if you could start that for me as well that would be swell.
This week I neglected social matters and went straight to vidja games; this is starting to be a habit of mine, and I fear that in the event I go missing from being captured in someone's rape dungeon, no one will actually inform any kind of law enforcement. I need to go outside every once in a while.
This week, I played and finished a couple of titles.
Final Fantasy Type-0 HD being one of them.
The whole point of my escapade is to mill over all the games that Steam has trapped me into buying. What's that? I'm just avoiding responsibility? Choke on this wet towel I found sitting in my toilet and rethink that statement! Steam has inadvertently and strategically timed their sales. It was in my moment of mental weakness, after hours of toiling over my report, I saw it. 25% percent off if you preorder now! Also here's a printable sucker sticker. HOW COULD I RESIST. No circle in hell had such a coy ploy, which objectively all but wallet Jesus would succumb to. I am merely human. Also sure yeah it's my fault, I admit it.
The game also starts in ruin. In the middle of war between neighboring countries, a misunderstood misanthropic character loses his only friend in the world. Unfortunately for him, he cannot remember it for some reason. Some kind of plot device is blocking the memory of dead ones from being remembered. I'mmm not entirely sure why. Suppose to be some meaning for it or something, I don't know. Anywho, the story is sort of poo so I don't care for it.
Type-0 is in my opinion one of the most fun Final Fantasies in terms of gameplay. Probably because it derives itself from the core gameplay the most? Honestly, besides names, it's hardly Final Fantasy. Call it anything else, and you wouldn't even notice. Jap Pop Sim 2016, Hair Gel Misfits, We're in School and Adults are Making Us Fight Their War. Anything. It would probably benefit from just being an entirely different IP altogether.
The HD part is nice, though. The PC version comes with the ability to stop time mid-anything and play with the camera. I'll leave that to your imagination, but upskirts.
Anywho, despite obscure, wierd storytelling (you have to go to main menu and watch/read History), rushed, weird pacing, and honestly lack of character development in all 8 of it's chapters, this game is still fun. Was it worth using 37 hours of my life to finish this? I'd rather not think about it. Was it worth the time and effort to write about it? I wish I this thought didn't pass me.
Try it out, it's on Steam. If you have lots of free time to enjoy a relatively shorter action JRPG, try it out. Oh, it also has one of my favorite tracks from a FF game.
I should start being a more optimistic human being I think. Or not.
Probs one of the neater games I finished.
If you're not into the whole pixel art everything i am indie scene thing, you might throw up. Voilently.
This game is very, very pretty. Although my FPS tanks sometimes (??), the pixel art is fluid and the color palette came straight out of a rave from the 80's. You've got your standard worlds, though. Ice world, water world, forest world, and desert hot world. However, in this rather large span of a mock country is lore. Stories, left to imagination. Pretty neato since it was all conjured with well placed item or skeleton or two. Bravo level design.
Oh! Level design. One of my favorite parts as well.
Not only pretty, but very fun to traverse. There are hidden nooks and crannies, invisible platforms, and passable barriers that make exploration a hoot. There are at least several times in the game where I felt like I finally found Wally wearing a camo suit in a sprawling jungle. Like one of those moments.
One of the only problems I had was probs explanation of some of the upgrades. I basically handicapped myself through out the entire game until I hap'd upon it before the final boss. In a way, the lack of instructions leaves the player to do the exploring once more, which is again neato. However, this kind of storytelling/information broking to the player is not good when explaining mechanics, especially important ones like HOW TO PLAY THE GAME. Other than that, bravo.
Anywho, that's it for games this week. I'll talk about the other one next week. I've decided to let it soak a bit more, let the seasonings really get in.
As for my life? I applied to another college. Supposedly guaranteed transfer, so make sure to throw me a hypothetical high five if you read this. Thinking a lot about applying for summer school, but I'm teetering on the decision because it could potentially hurt me and also be a big, fat waste of time.
Get some sleep nerds.